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61. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Whats with this 500,000 freighter pilots? Did you even bother to read what I said? Also please post said empty freighters. Yes, I did indeed read what you posted earlier, and what I quoted in one of my previous posts : ba...
- by Vhelnik Cojoin - at 2014.05.18 18:49:00
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62. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: The vast bulk of people will never be ganked. Stop squirming, for your own sake. Completely empty freighters are being ganked in Isanamo at regular intervals 'for the lulz' or RP reasons. For your original statement to be true...
- by Vhelnik Cojoin - at 2014.05.18 18:03:00
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63. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Ray Kyonhe wrote: Vhelnik Cojoin wrote: Ray Kyonhe wrote: Until someone will start to actually do what you refer to as infeasible and cut the prices, of course. You mean similar to how local prices on the street go down in the real worl...
- by Vhelnik Cojoin - at 2014.05.18 17:16:00
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64. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: We worked out that there are greater chances of you being struck by lightning in RL than getting ganked. Unless you do something silly like stuffing 10 billion in the hold. Male bovine manure. The average chance per year of ge...
- by Vhelnik Cojoin - at 2014.05.18 16:50:00
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65. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Ray Kyonhe wrote: Until someone will start to actually do what you refer to as infeasible and cut the prices, of course. You mean similar to how local prices on the street go down in the real world, when local trade barriers go up? I don't t...
- by Vhelnik Cojoin - at 2014.05.18 15:23:00
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66. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Ray Kyonhe wrote: Lets imagine for a second that you don't need to haul anything but those special materials and components. No hulls, ammo, or minerals, available in your local space - nothing. Only those selected items you are absolutely need...
- by Vhelnik Cojoin - at 2014.05.18 15:00:00
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67. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: There has to and there are other way to improve and enable industry and self-sustainability in 00 sec. Ways that require a bit more thinking on CCP's and the player side, but that is too much to ask apparently. Will be int...
- by Vhelnik Cojoin - at 2014.05.18 14:19:00
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68. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
THIS IS A TERRIBLE IDEA ! (Copy-paste from an earlier post in the thread, as my views might not have been too obvious in my previous ramblings.) The only possible justification for this idea is if CCP actually wants less industry in the game, ...
- by Vhelnik Cojoin - at 2014.05.18 14:04:00
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69. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
I hope people didn't want those NullSec supercap wrecking ball fleets anyway? The proposed freighter nerf is another alteration to HiSec mining, which just helps making the future of industry in EVE even more unpredictable after the industry expa...
- by Vhelnik Cojoin - at 2014.05.18 08:14:00
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70. Sticky:Kronos features on Singularity - in Test Server Feedback [original thread]
Found issues(?) so far: *) The Prospect has a repackaged volume of 50'000 (!) m3, so it won't fit in my BR. *) The descriptive text for the last volume control in the new Advanced Audio Settings is garbled/some form of placeholder. *) My BR, ...
- by Vhelnik Cojoin - at 2014.05.14 13:38:00
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71. Sticky:Dev Blog: Tiptoe Through the Tooltips - in EVE Information Portal [original thread]
I have now had the opportunity to test the new UI 'features' on TQ. The new predictive menu thinggy: Yes please! Awesome. <3 End of. The new tooltips: Oh my gawd... Constructive feedback time: *) Previously on TQ, when you intentionally...
- by Vhelnik Cojoin - at 2014.05.14 11:44:00
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72. High sec Mission runners just got completely screwed by CCP - in EVE General Discussion [original thread]
Kaarous Aldurald wrote: admiral root wrote: Mistah Ewedynao wrote: Congratulations CCP for helping the Goons to achieve their original goal....to ruin the game. Pretty sure their mission is to ruin *our* game, not *the* game. Yes, b...
- by Vhelnik Cojoin - at 2014.05.12 11:44:00
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73. Ore is being harvested 50% faster than tears - in EVE General Discussion [original thread]
Nevyn Auscent wrote: Perhaps the bile some miners spew has to do with the constant bile spewed at them about being botters, being scum, being worthless etc.... That doesn't seem to explain why they mostly won't chat / interact with other loca...
- by Vhelnik Cojoin - at 2014.05.12 10:28:00
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74. Ore is being harvested 50% faster than tears - in EVE General Discussion [original thread]
rswfire wrote: Well, I can only speak for the ones I've met, I suppose. Our miners are part of a community, so perhaps that makes a difference. I rather think it does. As a newbro I learned to be part of the community of the alliance I was in...
- by Vhelnik Cojoin - at 2014.05.12 01:45:00
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75. Is trolling miners becoming less cool? - in EVE General Discussion [original thread]
Ramona McCandless wrote: Graabeerd Khagah wrote: If for instance suicide ganking became too prevalent, then mining would cease to be profitable and people would stop mining. Simple as that. how could it when following the Code keeps you s...
- by Vhelnik Cojoin - at 2014.05.11 17:42:00
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76. A slight change to war decs - in Player Features and Ideas Discussion [original thread]
Velicitia wrote: So quit complaining that the "combat" specc'd players are shooting you down (literally) in their element; when you can outclass them in your element (i.e. the market -- and hey, you don't even need a wardec!). You may be mis...
- by Vhelnik Cojoin - at 2014.05.09 13:28:00
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77. A slight change to war decs - in Player Features and Ideas Discussion [original thread]
Velicitia wrote: Um, EVE is all about forcing unwanted PvP on someone else ... or did you miss the memo that "nowhere is safe" I did not. When a 10 man indy corp gets decc'ed by a 200 man mercenary alliance, their best - and most sensible - ...
- by Vhelnik Cojoin - at 2014.05.09 10:52:00
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78. A slight change to war decs - in Player Features and Ideas Discussion [original thread]
Any attempts at forcing players to engage in PvP against their will and better judgement, through implementing changes to the game mechanics, will fail. Reason: This is a game, which is optional in life. Ultimately people can simply choose not to...
- by Vhelnik Cojoin - at 2014.05.09 09:36:00
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79. Ore is being harvested 50% faster than tears - in EVE General Discussion [original thread]
Velicitia wrote: NOTE --> I'm probably (still) effing up the maths, since i'm doing this on the fly, rather than with a good tool (yay work). A Mackinaw mines 1718 m3/min, while a Hulk gives 1859 m3/min. These numbers are at level V skills...
- by Vhelnik Cojoin - at 2014.05.08 13:49:00
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80. EVE Audio - Kronos and beyond - in EVE General Discussion [original thread]
Ranger 1 wrote: Keep up the good fight my friend, you aren't the only person that feels audio can and should be just as important a part of the EVE universe as the amazing graphics. You've done amazing work, and I feel you have not received th...
- by Vhelnik Cojoin - at 2014.05.08 08:46:00
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